Last month I began a new series chronicling the story of 3twins. I covered how our roots began with several stories Jason, Andy, and I created years ago, with Star Fetched being the one that had the most direct impact on the creation of the company. In this edition I’ll explain that a bit further.
When it became clear to Jason, Andy, and me that it would be next to impossible to film Star Flick: The Motion Sickness the way that we envisioned it, we knew we needed to scale back. We just didn’t know exactly how. Fortunately, our friend, and now longtime 3twins contributor, Chuck Bedard stepped in with an idea: Make a short prequel TV series to the Star Flick movies that would utilize a smaller cast, fewer sets, and less special effects so we could more easily pull it off. And with that idea in place the four of us began writing scripts for a 12-episode mini-series. The only problem was that the name Star Flick no longer seemed to fit. Once again Chuck had an answer: Call it Star Fetched, thus serving as a parody of both the Star Trek and Star Wars franchises and the phrase “far-fetched.” We all loved the idea and ran with it.
But as the TV scripts neared completion, we again realized the task before us was more daunting than we were prepared to handle. With virtually no budget, it didn’t matter how short the episodes were or how small the cast was; we simply didn’t have a way to make enough sets or costumes. We needed to scale back even more.
And, so Andy proposed we make a Star Fetched radio show. His plan was to merge the futuristic sci-fi series with an old fashioned, audio-based program and release the series in podcast form. So once again we stepped further back in the Star Fetched timeline and started writing Star Fetched: Season Zero, which was to serve as a prequel to the live-action TV series and eventually Star Flick movies.
In the end, we never actually made an audio-only Star Fetched series, but the Season Zero concept did eventually morph into the Star Fetched cartoons that can be found on 3twins.net. We’ll get into that topic soon, but first there are a few others aspects of the story that need to be told.
Until next time,